> For the complete documentation index, see [llms.txt](https://edseries-plugins.gitbook.io/p/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://edseries-plugins.gitbook.io/p/codexmomentum/platforms/eddungeons.md).

# EdDungeons

Works with the **EdDungeons** recode.

## What counts

**Landed sword hits** on dungeon mobs. Every hit grants `gain.swing-weight` progress (default `1.0`).

## Tuning the ladder

Sword hits land far slower than mined blocks. If you run EdDungeons together with a mining platform on the same ladder, either raise the swing weight so hits keep up:

```yaml
gain:
  swing-weight: 5.0   # one landed hit = 5 blocks of progress
```

…or, on a dungeons-only server, simply lower the per-level `blocks` requirements to hit-sized numbers.

## Rewarding levels

Live [boosters](/p/codexmomentum/momentum/boosters.md) are PinnaPrison-only. On EdDungeons, reward momentum levels through each level's console `commands`:

```yaml
levels:
  5:
    blocks: 340
    multiplier-display: '&#FFDE59Momentum V'
    effects:
      commands:
        - 'say {player} reached Momentum V!'
```

{% hint style="info" %}
Commands run once when the level is **reached**. Because they are not automatically undone when the level is lost, prefer time-limited or one-shot rewards over permanent boosts.
{% endhint %}
