> For the complete documentation index, see [llms.txt](https://edseries-plugins.gitbook.io/p/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://edseries-plugins.gitbook.io/p/edcompanions/features/fusion.md).

# Fusion

Players place up to `max-companions` **identical** companions (same type, same status by default) into the fuse slots. Each companion adds `chance-per-companion`% success chance — 5 × 20% = guaranteed. On success the consumed companions become **one** companion of the next status ([statuses](/p/edcompanions/features/rarities-statuses.md)); on failure they are consumed anyway (configurable).

`fusion.yml`:

```yaml
chance-per-companion: 20
max-companions: 5
require-same-type: true
require-same-status: true
consume-on-fail: true
```

## Fuse All

The **Fuse All** button groups every stored companion by type + status and fuses each full group of `max-companions` in one click.

{% hint style="info" %}
Equipped companions can never be consumed by fusion, and companions already at the last status can't be selected.
{% endhint %}
