> For the complete documentation index, see [llms.txt](https://edseries-plugins.gitbook.io/p/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://edseries-plugins.gitbook.io/p/edmobswords/features/perks.md).

# Perks (EdPerks)

The sword works with [EdPerks](https://builtbybit.com/) out of the box — nothing to configure.

* **The sword carries its own perk.** EdPerks stores one perk per OmniTool mode, so the perk rolled while holding the sword belongs to `sword-tool` and stays when the player swaps to the pickaxe and back.
* **Perks button.** `guis/sword.yml` has a `perks` item at slot 51 that runs `/perks`, like the pickaxe menu. Remove the item if EdPerks isn't installed. The perks menu Back button returns to the sword menu (the sword's `gui:`), unless `hooks.edtools.return-gui` in EdPerks' config says otherwise.
* **Damage perks.** The `damage` boost key of EdPerks (the shipped Attack Perk) is read by the sword: `combat.damage-booster` defaults to `'sword-damage, damage'`, so a level V Attack Perk adds 25% sword damage on top of any sword-damage booster.
* **Currency perks.** A perk that boosts `mob-coins` multiplies the coins mobs drop, since EdMobSwords pays rewards through EdTools' boosted currency path. `money` perks apply to money rewards the same way.
* **Enchant perks.** The `enchant` key raises the proc chance of every sword enchant, because they are EdTools enchants.

Perk boosts and boosters add up: two +25% sources give x1.5, not x1.56.
