> For the complete documentation index, see [llms.txt](https://edseries-plugins.gitbook.io/p/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://edseries-plugins.gitbook.io/p/edperks/essential/perks/bundled-perks.md).

# Bundled Perks

EdPerks ships with **20 ready-to-use perks** in `plugins/EdPerks/perks/`. They are auto-extracted on first start (and any missing ones are restored on reload), grouped into five rarity tiers. Every value below is editable — these are just sensible defaults.

The **chance** column is the roll weight (relative to every other perk). The **boost range** shows the bonus at level I → level V.

## COMMON — `&a` green · 12.5% each

| Perk        | Boosts (I → V)     |
| ----------- | ------------------ |
| **Attack**  | Damage +5% → +25%  |
| **Shard**   | Shards +5% → +25%  |
| **Money**   | Money +5% → +25%   |
| **Souls**   | Souls +5% → +25%   |
| **Essence** | Essence +5% → +25% |

## UNCOMMON — `&b` aqua · 5% each

| Perk          | Boosts (I → V)      |
| ------------- | ------------------- |
| **Strength**  | Damage +10% → +50%  |
| **Goldrush**  | Money +10% → +50%   |
| **Ancestral** | Souls +10% → +50%   |
| **Spirit**    | Essence +10% → +50% |

## RARE — `&9`/`&c` · 2.5% – 1%

| Perk           | Chance | Boosts (I → V)                                |
| -------------- | ------ | --------------------------------------------- |
| **Blacksmith** | 2.5%   | Tool Exp +10% → +50%                          |
| **Wizard**     | 2.5%   | Enchant +7.5% → +37.5%                        |
| **Magnet**     | 1.0%   | Enchant +10% → +50%, Tool Exp +10% → +50%     |
| **Demon**      | 1.0%   | Damage +7.5% → +37.5%, Enchant +7.5% → +37.5% |
| **Mermaid**    | 1.0%   | Tool Exp +25% → +75%, Money +25% → +75%       |
| **Banker**     | 1.0%   | Souls +50% → +150%, Essence +50% → +150%      |

## EPIC — `&5` purple · 0.25% each · the default pity / "Purple Perk" band

| Perk        | Boosts (I → V)                                                            |
| ----------- | ------------------------------------------------------------------------- |
| **Fortune** | Money & Shards +50% → +150%, Souls & Essence +75% → +250%                 |
| **Power**   | Money, Damage & Shards +12.5% → +62.5%                                    |
| **Godly**   | Damage +12.5% → +62.5%, Enchant +20% → +100%, Attack Speed +0% → +5%      |
| **Master**  | Enchant +20% → +100%, Damage & Money +25% → +75%, Attack Speed +5% → +10% |

## LEGENDARY — `&6` gold · 0.1%

| Perk          | Boosts (level V)                                                                                                    |
| ------------- | ------------------------------------------------------------------------------------------------------------------- |
| **Universal** | Enchant +150%, Damage +75%, Money +75%, Souls +200%, Essence +200%, Shards +100%, Tool Exp +100%, Attack Speed +10% |

The **Universal** perk is the rarest in the game and boosts **every** stat at once — the ultimate roll.

***

{% hint style="info" %}
Remember that boosts only apply on a host that understands the stat. On EdTools, for example, a **Souls** or **Essence** perk is inert (those currencies don't exist there), while **Money**, **Tool Exp** and **Enchant** perks work normally. See [Boost Stats](/p/edperks/essential/perks/boost-stats.md).
{% endhint %}

To change values, add new perks, or remove ones you don't want, see [Creating a Perk](/p/edperks/essential/perks/creating-a-perk.md).


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