> For the complete documentation index, see [llms.txt](https://edseries-plugins.gitbook.io/p/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://edseries-plugins.gitbook.io/p/edpets/integrations/eddungeons.md).

# EdDungeons

Automatic when EdDungeons is installed (softdepend) — nothing to configure.

## Leveling

| Source id                | Fires                         |
| ------------------------ | ----------------------------- |
| `eddungeons-swing-sword` | Once per hit on a dungeon mob |
| `eddungeons-mob-kill`    | Once per dungeon mob kill     |

The shipped `eddungeons-combat` [animation profile](/p/edpets/core/animations.md) makes the pet hold a **sword and swing with every hit**.

## Boosts

`buffs.eddungeons-<currency>` boosts that EdDungeons currency. Mirrored into EdDungeons' **booster system** as a permanent named booster — applies to income and shows in its boosters GUI / `%EdDungeons_boosters_names_<currency>%`, resyncing automatically as your pets change or level.

### Stat buffs

Two special ids use the same booster plumbing but boost combat stats instead of income:

```yaml
buffs:
  eddungeons-damage:        # +% sword damage
    base: 1.0
    increase-per-level: 0.1
  eddungeons-attack-speed:  # +% auto-hit speed
    base: 1.0
    increase-per-level: 0.1
```

{% hint style="warning" %}
Older EdDungeons builds without the boosters API get a currency fallback (logged on startup): boosts apply, without the GUI line.
{% endhint %}
