Mobs
Overview
Mob configurations define the behavior, appearance, and rewards for all mobs in EdDungeons. Mobs are created by placing YAML files in the mobs/ folder, where the filename (without .yml) becomes the mob ID. You can organize mobs in subfolders like mobs/barn/chicken-common.yml for better organization.
Basic Mob Settings
Entity Type Configuration
mob
Description: The base Minecraft entity type or "model" for custom models
Examples:
CHICKEN,PIG,WOLF,model(for custom models)
name
Description: Display name shown above the mob
Supports: Color codes with
&, placeholders like%health%Example:
'&7LVL1 &f&lChicken &4❤&c%health%'
health
Description: Maximum health points for the mob
Type: Numeric value
Example:
128for common mobs,512for bosses
Special Mob Types
AFK Mobs
afk-mob
Value:
trueDescription: Marks this mob as an AFK mob with infinite health
Behavior: Cannot be killed, used for passive farming
Display: Health shows as
∞symbol
Custom Model Mobs
model
Description: Custom model identifier for non-Minecraft entities
Usage: Used when
mob: modelis setExample:
floweyfor custom Flowey model
animations
Description: Animation configurations for custom models
Sub-options:
idle: 'idle'- Animation to play when mob is not active
Visual Effects
Glow Configuration
glow.enabled
Values:
trueorfalseDescription: Whether the mob should have a glowing outline
glow.color
Available Colors:
WHITE,RED,DARK_PURPLE,BLUE,GREEN,YELLOW,PURPLEDescription: Color of the glow effect around the mob
Bossbar Display
bossbar.enabled
Values:
trueorfalseDescription: Shows a boss bar at the top of the screen when near the mob
bossbar.display
Description: Text displayed on the boss bar
Supports: Color codes and placeholders like
%health%
bossbar.color
Available Colors:
blue,red,green,yellow,purple,whiteDescription: Color of the boss bar
Combat Mechanics
Damage Display
damage-hologram.display
Description: Hologram text shown when dealing damage to the mob
Supports: Color codes and
%damage%placeholderExample:
'&9⟡&d%damage%&9⟡'
Auto-Hit System
auto-hit.enabled
Values:
trueorfalseDescription: Allows automatic damage dealing without manual clicking
auto-hit.interval
Description: Time between automatic hits in ticks (20 ticks = 1 second)
Common Values:
5ticks (0.25 seconds) for active combat20ticks (1 second) for AFK mobs
Reward System
Mobs can have multiple rewards that trigger when killed or hit. Rewards are numbered starting from '1'.
Currency Rewards
Reward Structure:
'1':
type: currency
show-hologram: true
hologram: '&e+%eddungeons_notation_{amount}% &6Money'
currency: money
amount: '%eddungeons_random_1|1000%'type
Value:
currencyDescription: Gives currency to the player
show-hologram
Values:
trueorfalseDescription: Whether to show a hologram when reward is given
hologram
Description: Text displayed in the reward hologram
Placeholders:
%eddungeons_notation_{amount}%for formatted currency display
currency
Description: The currency type to give (must match your economy plugin)
Example:
money
amount
Description: Amount of currency to give
Placeholders:
%eddungeons_random_1|1000%for random amount between 1-1000
Command Rewards
Reward Structure:
'2':
type: command
requirement: '%eddungeons_random_0|100% < 50'
command: 'crate givekey {player} common 1'type
Value:
commandDescription: Executes a command as reward
requirement
Description: Condition that must be met for reward to trigger
Example:
'%eddungeons_random_0|100% < 50'= 50% chance
command
Description: Command to execute (without leading
/)Placeholders:
{player}for player name
Example Configurations
Standard Combat Mob (chicken-common.yml)
Regular Minecraft chicken entity
128 health points
No glow effect
White bossbar enabled
Auto-hit every 5 ticks
Currency and crate key rewards
AFK Mob (chicken-afk.yml)
Same base as regular chicken
Marked as AFK mob (infinite health)
Red glow effect enabled
Red bossbar with
[AFK]prefixSlower auto-hit (20 ticks)
No rewards (AFK mobs typically don't give rewards)
Custom Model Boss (flowey.yml)
Custom model entity
Higher health (512 points)
Dark purple glow
Blue bossbar
Custom idle animation
Same reward structure as regular mobs
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