Explode
Action to generate explosions.
Tags
variable -> The variable of the action to get custom placeholders:
variable -> The variable of the action to get custom placeholders:%<variable>.blocks% -> Will get how many blocks did the explosion break.
pos -> The position where the explosion will be generated.
pos -> The position where the explosion will be generated.affectAutosell -> Whether or not the explosion blocks broken will be affected by autosell.
affectAutosell -> Whether or not the explosion blocks broken will be affected by autosell.radius -> The radius of the explosion.
radius -> The radius of the explosion.sound -> Whether or not the explosion will sound.
sound -> Whether or not the explosion will sound.shape -> The shape of the explosion, it can be natural for a natural explosion or sphere for a perfect sphere explosion.
shape -> The shape of the explosion, it can be natural for a natural explosion or sphere for a perfect sphere explosion.Examples
explode <shape>sphere</shape> <variable>explosion</variable> <pos>world, x, y, z</pos> <affectAutosell>true</affectAutosell> <radius>4</radius> <sound>true</sound>Last updated
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