Particle
Action to generate a particle.
Tags
pos -> Where the lightning will be generated.
pos -> Where the lightning will be generated.particle -> What particle will be generated.
particle -> What particle will be generated.count -> The number of particle to generate.
count -> The number of particle to generate.shape -> The shape of the particle. Can be circle, sphere or cube.
shape -> The shape of the particle. Can be circle, sphere or cube.radius -> The radius size of the particle (Just for spheres and circles)
radius -> The radius size of the particle (Just for spheres and circles)size -> The size of the particle (Just for cubes)
size -> The size of the particle (Just for cubes)angle -> The angle of the particle. (Just for circle shape)
angle -> The angle of the particle. (Just for circle shape)seconds -> The seconds that the particle will stay.
seconds -> The seconds that the particle will stay.breakBlocks -> If the blocks where the particle are generated will be broken.
breakBlocks -> If the blocks where the particle are generated will be broken.affectAutosell -> If the blocks broken are affected by autosell.
affectAutosell -> If the blocks broken are affected by autosell.red -> For colored particles, the red value.
red -> For colored particles, the red value.green -> For colored particles, the green value.
green -> For colored particles, the green value.blue -> For colored particles, the blue value.
blue -> For colored particles, the blue value.Examples
particle <pos>world, x, y, z</pos> <particle>SMOKE</particle> <count>1</count>
particle <pos>world, x, y, z</pos> <shape>circle</shape> <seconds>5</seconds> <radius>3</radius> <angle>90</angle> <particle>HEART</particle> <breakBlocks>true</breakBlocks> <affectAutosell>true</affectAutosell>
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