EdPrisonPossibleEnchantTriggerEvent
Event when an enchant is triggered.
/**
* Gets the player associated with the event.
*
* @return The player triggering the possible enchant.
*/
public Player getPlayer() {
// Method implementation
}
@Override
public boolean isCancelled() {
return isCancelled;
}
@Override
public void setCancelled(boolean cancelled) {
this.isCancelled = cancelled;
}
/**
* Gets the name of the enchant that may trigger.
*
* @return The name of the enchant.
*/
public String getEnchant() {
// Method implementation
}
/**
* Gets the percentage chance of the enchant triggering.
*
* @return The percentage chance.
*/
public double getPercent() {
// Method implementation
}
/**
* Sets the percentage chance of the enchant triggering.
*
* @param percent The new percentage chance.
*/
public void setPercent(double percent) {
// Method implementation
}
/**
* Adds to the percentage chance of the enchant triggering.
*
* @param percent The percentage to add.
*/
public void addPercent(double percent) {
// Method implementation
}
/**
* Subtracts from the percentage chance of the enchant triggering.
*
* @param percent The percentage to subtract.
*/
public void removePercent(double percent) {
// Method implementation
}
Last updated
Was this helpful?