Explode
Action to generate explosions.
Tags
variable
-> The variable of the action to get custom placeholders:
variable
-> The variable of the action to get custom placeholders:%<variable>.blocks% -> Will get how many blocks did the explosion break.
pos
-> The position where the explosion will be generated.
pos
-> The position where the explosion will be generated.affectAutosell
-> Whether or not the explosion blocks broken will be affected by autosell.
affectAutosell
-> Whether or not the explosion blocks broken will be affected by autosell.radius
-> The radius of the explosion.
radius
-> The radius of the explosion.sound
-> Whether or not the explosion will sound.
sound
-> Whether or not the explosion will sound.shape
-> The shape of the explosion, it can be natural for a natural explosion or sphere for a perfect sphere explosion.
shape
-> The shape of the explosion, it can be natural for a natural explosion or sphere for a perfect sphere explosion.Examples
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