Explode

Action to generate explosions.

Tags

variable -> The variable of the action to get custom placeholders:

%<variable>.blocks% -> Will get how many blocks did the explosion break.

pos -> The position where the explosion will be generated.

affectAutosell -> Whether or not the explosion blocks broken will be affected by autosell.

radius -> The radius of the explosion.

sound -> Whether or not the explosion will sound.

shape -> The shape of the explosion, it can be natural for a natural explosion or sphere for a perfect sphere explosion.

Examples

explode <shape>sphere</shape> <variable>explosion</variable> <pos>world, x, y, z</pos> <affectAutosell>true</affectAutosell> <radius>4</radius> <sound>true</sound>

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