# Particle

## Tags

### `pos` -> Where the lightning will be generated.

### `particle` -> What particle will be generated.

### `count` -> The number of particle to generate.

### `shape` -> The shape of the particle. Can be circle, sphere or cube.

### `radius` -> The radius size of the particle (Just for spheres and circles)

### `size` -> The size of the particle (Just for cubes)

### `angle` -> The angle of the particle. (Just for circle shape)

### `seconds` -> The seconds that the particle will stay.

### `breakBlocks` -> If the blocks where the particle are generated will be broken.

### `affectAutosell` -> If the blocks broken are affected by autosell.

### `red` -> For colored particles, the red value.

### `green` -> For colored particles, the green value.

### `blue` -> For colored particles, the blue value.

## Examples

{% code overflow="wrap" fullWidth="false" %}

```yaml
particle <pos>world, x, y, z</pos> <particle>SMOKE</particle> <count>1</count>

particle <pos>world, x, y, z</pos> <shape>circle</shape> <seconds>5</seconds> <radius>3</radius> <angle>90</angle> <particle>HEART</particle> <breakBlocks>true</breakBlocks> <affectAutosell>true</affectAutosell>

```

{% endcode %}
