Particle
Action to generate a particle.
Tags
pos
-> Where the lightning will be generated.
pos
-> Where the lightning will be generated.particle
-> What particle will be generated.
particle
-> What particle will be generated.count
-> The number of particle to generate.
count
-> The number of particle to generate.shape
-> The shape of the particle. Can be circle, sphere or cube.
shape
-> The shape of the particle. Can be circle, sphere or cube.radius
-> The radius size of the particle (Just for spheres and circles)
radius
-> The radius size of the particle (Just for spheres and circles)size
-> The size of the particle (Just for cubes)
size
-> The size of the particle (Just for cubes)angle
-> The angle of the particle. (Just for circle shape)
angle
-> The angle of the particle. (Just for circle shape)seconds
-> The seconds that the particle will stay.
seconds
-> The seconds that the particle will stay.breakBlocks
-> If the blocks where the particle are generated will be broken.
breakBlocks
-> If the blocks where the particle are generated will be broken.affectAutosell
-> If the blocks broken are affected by autosell.
affectAutosell
-> If the blocks broken are affected by autosell.red
-> For colored particles, the red value.
red
-> For colored particles, the red value.green
-> For colored particles, the green value.
green
-> For colored particles, the green value.blue
-> For colored particles, the blue value.
blue
-> For colored particles, the blue value.Examples
particle <pos>world, x, y, z</pos> <particle>SMOKE</particle> <count>1</count>
particle <pos>world, x, y, z</pos> <shape>circle</shape> <seconds>5</seconds> <radius>3</radius> <angle>90</angle> <particle>HEART</particle> <breakBlocks>true</breakBlocks> <affectAutosell>true</affectAutosell>
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