Leveling System
Ability to create infinite levels
Example
rankup:
bar:
number-bars: 20
bar-delimiter-reached: '&e:'
bar-delimiter-not-reached: '&c:'
limit: 1000
currency: rankupblocks
starting-cost: 100
increase-cost-by: 400
level-up-automatic: true
remove-currency: true
rewards:
for-each:
- "gems give %player% 1"
for-specific:
1:
- "rank 1"
for-interval:
every10:
- "tokens give %player% 1"
commands:
main:
cmd: rankup
permission: edprison.rankup
aliases: []
max:
enabled: true
cmd: maxrankup
permission: edprison.rankup.max
aliases:
- "maxrank"
give:
enabled: true
permission: edprison.rankup.give
cmd: give
set:
enabled: true
permission: edprison.rankup.set
cmd: set
remove:
enabled: true
permission: edprison.rankup.remove
cmd: remove
bal:
enabled: true
permission: edprison.rankup.bal
cmd: bal
For example, we create a rankup leveling system which is automatic. It has the main functions but the most importat is the following: level-up-automatic. If it has that option to true, the maxlevel command will be disabled and /rankup instead of ranking up, it will display your rankup. If the option is set to false, the /maxlevel (/maxrank in this case) will be enabled and /rankup or /rankup <amount> will level up your rank.
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