EdPrison
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  • Setting Up
  • features
    • Armors
    • Auction House
    • AutoSell
    • Bombs
    • Currencies System
    • Drills
    • Enchantments
      • Custom Enchantments
        • Actions
          • Command
          • Explode
          • Execute Actions
          • Give Currency
          • Lightning
          • Particle
          • Spawn Mob
          • Fill
          • Break Block
          • Add Effect
          • Clear Effect
          • Wait
          • Return
          • Loop
        • Skills Enchants
    • Leveling System
    • Pouches
    • Robots
    • Variables
  • GENERAL
    • Commands
    • PlaceholderAPI
  • Utils
    • Items
      • Normal Item
      • Head Item
    • NBT Keys
  • DEVELOPER API
    • First Steps
    • Events
      • EdPrisonAddMultiplierCurrency
      • EdPrisonEnchantTriggerEvent
      • EdPrisonBlockBreakEvent
      • EdPrisonPossibleEnchantTriggerEvent
      • EdPrisonPlayerUnHoldPickaxe
      • EdPrisonPlayerHoldPickaxe
    • Auto Sell
    • Enchants
      • Custom Enchantments
    • Economies
    • Levels
    • Utils
  • FREQUENT ASKED QUESTIONS
    • FAQ - EDPrisonCore
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  1. Utils

NBT Keys

edprison_ispickaxe -> NBT Key that puts whether or not the item is a pickaxe. edprison_drill -> NBT Key that puts whether or not the item is a drill. edprison_bomb -> NBT Key that puts whether or not the item is a bomb. edprison_robot -> NBT Key that puts whether or not the item is a robot.

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Last updated 1 year ago

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