Spawn Mob

Action to spawn mobs.

Tags

variable -> The variable of the action to get custom placeholders or execute functions:

%<variable>.x% -> The x position of the mob.

%<variable>.y% -> The y position of the mob.

%<variable>.z% -> The z position of the mob.

%<variable>.world% -> The world where the mob is.

%<variable>.remove% -> Removes the mob.

%<variable>.setVelocity(0, 0, 0)% -> Sets the mob velocity.

%<variable>.moveTo(x, y, z, time)% -> Moves the mob using velocity to a location. The time is put in seconds. It will move the mob in that time.

%<variable>.tp(x, y, z)% -> Teleports the mob to that location.

%<variable>.setRotation(yaw, pitch)% -> Sets the mob facing rotation using yaw and pitch.

pos -> The position where the mob will spawn.

mob -> The mob.

collidable -> Whether or not the mob will be collidable.

invisible -> Whether or not the mob will be invisible.

invulnerable -> Whether or not the mob will be invulnerable.

invisible -> Whether or not the mob will be invisible.

velocity -> The mob velocity. This is useful to propel the mob.

ia -> Whether or not the mob will have ia.

armorStandSmall -> Whether or not the armor stand will be small, just for armor stands.

slimeSize -> The slime size, just for slimes.

magmaSize -> The magma size, just for magma cubes.

fallingBlock -> The falling block material, such as STONE (just for falling blocks).

mobPassenger -> If the mob will have another mob as a passenger.

passengerGravity -> Will the mob be affected by gravity?

rotation -> The mob facing rotation.

invisible -> Whether or not the mob will be invisible.

deleteAfter -> When the mob will be deleted in seconds after spawning.

Examples

spawnmob <mob>COW</mob> <variable>mymob</variable> <pos>%global.playerworld%,
    %global.playerx%, %global.playery%, %global.playerz%</pos> <deleteAfter>5</deleteAfter>
spawnmob <mob>ZOMBIE</mob> <variable>myzombie</variable> <pos>%global.playerworld%,
    %global.playerx%, %global.playery%, %global.playerz%</pos> <invulnerable>true</invulnerable> <velocity>0, 2, 0</velocity> <deleteAfter>5</deleteAfter>

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